Tag Archives: B2

Verb Tenses: The TV Show That Became a Grammar Game

My brain doesn’t switch off. Ever. I’ll be watching TV and — boom — I’m already thinking, “How can I use this in class?” Is it a blessing or a curse? Honestly? Both. But mostly a blessing, because sometimes it leads to something really cool. Like this.

There’s a programme on Asturian TV called El Picu — and picu means “peak” or “mountaintop” in Asturian. The concept is simple: contestants answer questions, and with each correct answer, they climb a little higher up the mountain. First team to reach the summit wins.

I watched it and thought: my students would go absolutely mad for this. 

I have the idea, Gemini builds the app

 I have zero coding skills. But I do have Gemini, and  that’s all I needed.

I won’t pretend it requires no preparation at all — you do need a bit of know-how about how to prompt it effectively — but the process itself is surprisingly straightforward. I described what I wanted, iterated a little, and before long I had a fully functional classroom game called The Picu: B2 ESL Alpine Expedition.

How to play

Here’s the game

I show the game  on the interactive whiteboard and the moment students see those mountain tracks, something shifts. Smiles appear. Someone always goes “Yuhuuu, we’re playing today!” — and yes, we are. But we’re also learning. That’s the whole point.

Here’s my low-tech twist on it:

  • I divide the class into 4 teams
  • Each group has paper and a pen
  • When the sentence appears, they discuss and write their answer. They have 30 seconds for this.
  • At my signal, everyone holds up their paper at the same time (no copying!)
  • Groups that got it right? Their climber moves up the mountain
  • First team to reach the Picu wins

What I particularly love is that multiple teams can be awarded points in the same round  And if a question is too hard? Just hit Skip and move on. No fuss.

Cool Speaking Cards, Indirect Questions, a Spinning Wheel and Speed Chatting: One Lesson, Endless Engagement

Remember those awful photocopies? You know the ones. A photocopy of a photocopy of a photocopy, with a blurry black-and-white image that was somehow supposed to inspire deep conversation in class? Yeah… same. And honestly? The students’ faces said everything before the activity had even started

Lately, I’ve completely transformed the way I approach speaking activities, and AI has become a huge part of that process. But probably not in the way people imagine. It’s not about clicking a button and magically producing the perfect lesson. I wish! It still takes creativity, tweaking, experimenting, and sometimes a lot of failed prompts along the way. But the process itself? It’s fun.

GENERATING THE QUESTIONS

I could explain but I’d rather you watch the video and see for yourself how easy it is to generate some cool cards. And for “free”.

You will find the prompt I used to generate the cards, in the first comment of the video. And please, leave a comment , I love hearing from you!
AND THE GRAMMAR: INDIRECT QUESTIONS

Once we have our conversation questions, I like to use them to revise indirect questions — it’s the perfect excuse. The questions are already there, they already have context, so why not squeeze a bit of grammar out of them too?

To make the revision more engaging, I built a little website — also with Gemini — where students can practise the structure interactively. First we revisit the rules, then we activate.

Spin the Wheel. Then Speed Chat.

After the grammar input, we present the first question and… spin the wheel — built with AI, loaded with examples of indirect questions.

  1. Show the card with the question they need to answer
  2. Spin the wheel

Example: I was wondering … (do you believe that online shopping will completely  replace…?) if you believe that online shopping…

And to wrap it all up? Speed chatting. Signal sounds, they rotate, new partner, new indirect question, new conversation question. Dynamic, social, and it always gets a smile out of them.

What more can you ask from one single activity? Give it a go and let me know. 👇shopping

How to Generate a Speaking Board in Seconds.

Oh, I am so excited to share this with you!Today, I’m going to show you how to create a personalized, professional-looking board game in literally one step using Gemini’s Nano Banana 2. Easy and Free.

Click to See Explanatory Video on Youtube (in Spanish)

Step 1: Let Gemini Build the Content

Go to  Gemini- which is Google’s primary AI assistant- and register for free. Then, ask Gemini to generate the questions you are going to use. For my B2 students working on “Sport” vocabulary, I need short, punchy questions that will actually fit inside a game square.

Prompt Example: “Generate 20 short conversation questions (max 10 words) about sport for B2 English  adult students.”
IMPORTANT: To make sure everything remains readable, we need to keep our questions short and sweet so they fit perfectly inside those game squares

Step 2: Creating the Board Game

We are going to use Gemini’s image generation tool (the famous Nano Banana) to build the entire board—questions and all—in one go.

  • In Gemini, go to Tools,
  • Select Create Image, and if you want the highest quality, don’t forget to
  • Select  Pro (you get 3 of these a day on the free plan!).

Prompt:

Create a printable board game with a winding path of [20] squares. (Board game race style) in English about Sports. Each of the squares will contain one of the questions generated above. Scrupulously respect the spelling of the questions without changing any letters. The questions cannot be repeated in the game. Include a ‘Start’ square at the beginning and a ‘Finish’ square at the end.  All squares are connected to each other in sequence. The squares are not numbered. Colorful design. Put each of these questions in a square and respect the spelling without changing any letters. Title it ‘SPORTS’ and under the title  ‘Created by www.cristinacabal.com‘. Everything must be in English.  [Hand-drawn sketch] style.”

Important: Sometimes, and especially if your questions are too long , there could be some minor spelling errors. Remember that we are using a machine here. If this is the case and you don’t  want to generate the speaking board again, there is something you can do to fix these errors. Go to Canva, upload the image, click on Edit and Grab text to modify it.

And now, the most important thing: HOW TO PLAY.

Put students in groups of three and handthem a standard small die and three individual counters. They roll the small die to navigate the board. When they land on a square, that student has to speak about the topic for exactly three minutes.

Enter “The Grammar Dictator”

Three minutes of fluency practice is fantastic, but I want to push their grammatical limits.  Wanna add to the fun? Use a giant foam dice  to dictate how they must answer the square they selected.

How? You simply assign a grammar rule to each number on the die and write it on the board

  • Roll a 3? They have to build their 3-minute argument  including the connector of contrast Despite

  • Roll a 4? They need to include  a perfect modal.

Speed-Chatting and Perfect Modals: Drama Queens/Kings and Judgmental Friends

When you’re looking for a speaking activity that gets everyone talking, speed-chatting is a fantastic option. On this occasion, to work with perfect modals. Yes, in this activity we will have translation, grammar, speaking and lots of interaction.

Cards with Problems.  Spanish_English Translation

Step-by-step setup
Choose and Translate: Hang the “Laundry Line of Problems”

The teacher hangs problem cards written in [Spanish] on a clothesline around the classroom—little everyday disasters students might relate to.

Students stand up, walk around, and choose one problem that catches their attention. Then they sit down and translate the problem into English. The teacher circulates and helps if needed.

Revising the grammar and exemplifying

The key language focus is perfect modals for giving advice about the past.

Students should try to use:

  • should have + past participle
  • could have + past participle

Example of a potential interaction:

  • Drama Queen/Kings: “Oh no! I stayed up all night watching Netflix and I missed my final exam this morning!” Judgmental Friend: You should have set five alarms!” or “You shouldn’t have started a new series last night!”
  • Drama Queen/Kings: “I missed the bus by ten seconds. I stayed talking at the school gate for too long” . Judgmental Friend : “You should have looked at your watch!”

Because students repeat the interaction several times, these structures start to stick naturally.

Assign the roles

Now divide the class into two equal groups:

  • Group A: “Drama Queens/Kings” – their job is to present the problem dramatically.
  • Group B: “Judgmental Friends” – they listen and give advice.

Speed-chatting begins

Students form two facing lines or circles.

  • Drama Queens/Kings explain their problem.
  • Judgmental Friends react and give advice using the target structures.

Rotate every 1–2 minutes

After each mini-conversation (about 45 seconds) , the teacher rings a bell and students move to a new partner.

Reverse the roles

Once everyone has given advice, students switch roles.

  • Drama Queens/Kings become Judgmental Friends.
  • Judgmental Friends now present their own problems.

And just like that, the room quickly fills with advice, laughter, and dramatic stories. Students practice the  grammar again and again in a natural, communicative way, and everyone has the chance to speak with several different classmates..

Sometimes the best speaking activities are the simplest ones: a bit of movement, a bit of drama, and lots of chances to talk.

 

 

Lesson Plan: Technology. Using Gallery Walks to Bring B2 Tech Vocabulary to Life.

This gallery walk feels like all the interaction we want in our classrooms — but in one dynamic activity. A strong mix of movement, discussion, and reflection runs throughout. And the atmosphere? Energetic, student-led, and genuinely engaging. Pair it with carefully designed posters and open-ended questions, and you get one of those lessons where students don’t just complete a task… they learn together as they move, talk, and reflect.

Yes, the unit in the textbook is about technology. And no — I don’t hate textbooks. I actually think they’re useful. They give structure. They give students that quiet moment to sit, process, reflect. And honestly? Sometimes we all need that calm, focused time.

But here’s the thing. Textbooks don’t move. My students do.

They need energy. They need interaction. They need to stand up, look at each other, disagree, laugh, negotiate meaning. And that’s where this activity comes in.

The Gallery Walk: Technology Reshaping Life

I designed a series of posters (inspired by the idea of how technology reshapes different areas of life) focusing on:

  • Entertainment
  • Travelling
  • Family Life
  • Work
  • Education
  • Shopping
  • Dating

Each poster shows a powerful “Before vs. Now” visual contrast. Old world. Digital world. Analog vs. hyper-connected.

What’s on Each Poster?

Every poster includes:

  1. A visual comparison (before and after technology)
  2. Useful vocabulary (so students feel supported, not lost)
  3. Thought-provoking discussion questions

PDF Download the posters

Technology reshaping Life de cristina.cabal

How the Gallery Walk Works
  • Students stand up. Maximum groups of 3. They choose a poster. They discuss the images. They read and use the vocabulary. They answer the questions.

And this time, I don’t control the timing. They decide when they’ve talked enough and move to another poster when they feel ready.

Why? Because some posters spark quick reactions. Others? Deep debate. Sometimes they disagree and stay longer. Sometimes they laugh and move on.

Where AI Comes In

Could I have created these posters without AI? Yes. Would it have taken me three times longer? Also yes.

AI helped me:

  • Generate tailored vocabulary lists
  • Create  discussion questions
  • Adapt complexity to my students’ level
  • Design cohesive visual contrasts

But here’s the key: AI didn’t replace a classic strategy. It enhanced it. Gallery walks have been around forever. They work. Movement + collaboration + visible thinking = engagement.

Now we just have better tools to build them.